A Blog promoting my work produced within my chosen Degree: BA (Hons) Computer Animation Arts at University for the Creative Arts, Rochester!.
Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts
Monday, 17 October 2016
Sunday, 16 October 2016
Friday, 14 October 2016
Maya cube - lighting and shadowing effects
This lesson taught us how to successfully adjust our lighting and shadowing settings in Autodesk Maya. Through starting with an Ambient light, I later added a directional light to direct the tones of my cube in a creative manner
Monday, 10 October 2016
Maya Tutorials - Finished Ray gun
This tutorial allowed us to model a ray gun along with colour and stylize it. At first I found it more time consuming than I thought, but overall I'm happy with the result and have further developed my skills because of it.
Monday, 3 October 2016
Maya workshop 2 - cube moulding and painting
For todays lesson of Autodesk Maya, we were required to create a 3D cube that displayed a pattern made by us in Adobe Illustrator. It was interesting to see how to further explore Maya and it was interesting to be able to combine two programs to create an overall result.
Tuesday, 27 September 2016
Maya Wine Glass tutorial/ Egg cup tutorial with Simon Holland
For Maya Monday, we were required to create a wine glass object, along with several other objects that were similar to alcohol bottles and glasses using NURBS. We then later learned how to create an extrude within our created wine glasses in order to make our objects look more realistic. It was interesting to learn the different shortcuts and keys in Maya and it was also interesting to learn how to manage the difficult tasks involved with modelling objects and forms.
At first I found it challenging to keep my created objects intact due to struggling with the different perspectives with the nerve tools, but through using a different technique, I managed to create models from previously created templates which became much easier to understand. One of the problems included accidentally creating holes in my first wine glass made due to rendering it in the wrong viewing panel, but with this in mind, I managed to later have another go at recreating and correctly rendering other objects later on with help from Alan Postings.
After our first real modelling session with Maya in class, I wanted to try and redo some of the activities that we did in class to see whether my skills with using the program would improve with practice. Through following the first initial Maya tutorial on the Computer Animation Arts 1st year blog for Maya tutorials, I managed to vastly improve my knowledge of Maya along with gain a higher level of confidence in which to use the program correctly.
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| 1st Maya class session with Simon Holland |
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| Maya practice from home |
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| Maya practice from home |
Monday, 19 September 2016
1st Autodesk Maya Tutorial with Simon Holland
In the afternoon, we had our first Maya tutorial with Simon Holland. The session was based around learning the basics of the Maya software that we will be using over the next three years, along with understanding the terminology of the techniques.
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